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How to start creating your Game? | 3 Simple topics you must know Some considerations   Alright, this is a simple guide that I myself think is a good way to start creating your game (even if it is not your first one). One thing to be noticed is that I'm not here to tell you what are the differences or which Game Engine you should use. I'm considering you have already passed through that and had picked the one you want to work with (It doesn't matter if you're still not sure you're gonna be with that one from now on, what matters is you're ready to start a project). And also, just to be sure, you have to keep these two things in mind:   - the concepts I'll be using here will be generic and can be applied in any kind of project or engine.    - This is not the only way to do things, it's only how I found to be better since I'm an indie developer. Of course you can read it all and have your own point, there's no need to follow up straight every line.